✦ Velvet Grimoire ✦
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The Warden's Compact

Threshold · Ember · Hearth

The Threshold

Before the candle is lit, both players speak to these six questions. Honestly. The answers are visible to each other. No scene opens without the Threshold.

Who approaches the Grimoire?
I. Body — What is reporting tonight?
5
5
3
2
II. Bandwidth — From candle-stub to bonfire
6

1 = can barely hold a candle. 5 = enough for a gentle scene. 10 = bring the storm.

III. Green — What am I hungry for?
IV. Yellow — Open, but uncertain
V. Red — Not tonight

Separate from the permanent Banished Names. These are today's specific "not tonight" items.

VI. Aftercare — What I'll want when the book closes

The Ember

At every moment of play, the ember is lit. Either player may signal. The signal is never questioned in the moment.

🕯️ 🕯️ 🕯️

Signal a Warden's Watch

Finer Watches (in-scene, no stop)
Signals this session
No signals yet. The ember is lit and quiet.
How to install the Ember in your engine

The Ember must be persistently visible in both admin/index.html and player/player.html. Recommended implementation:

  • A fixed-position candle glyph in the top-right of every view.
  • Click opens an overlay identical to this page's Ember overlay.
  • Any signal writes to a shared session store (vg_signals key) that both views poll.
  • Receiving a Snuff signal forcibly navigates both views to pause.html#hearth.
  • Receiving a Hold signal disables all branch buttons and narration inputs until released.

The Hearth

The scene has closed. The book is shut. But the fire still warms the stones. Walk the seven stations before the night ends.

Station the First — Breath
Breathe

Four rounds. In as the ring grows, out as it shrinks. The ring keeps time.

The Seven Stations
Body check — after the scene

Same prompts as the Threshold. Notice what moved.

5
5
5
Two words — what the scene left me with

Dazed. Warm. Rattled. Wanting. Quiet. Seen. Raw. Held.

Offer — what I have capacity for

What was bound here is bound well.
What was barred here is barred wholly.
The ember is snuffed. The book is closed.
We leave the scene on the page where it lives.

Resources — when the Grimoire is the wrong book

The Grimoire is a game. It is not a therapist. When a session surfaces material that the game cannot hold, these are the books you want instead.

Crisis — U.S. 988 Suicide & Crisis Lifeline — call or text 988
24/7. Free. Confidential.
Crisis — International findahelpline.com — directory by country
Vetted helplines worldwide.
Grounding technique 5–4–3–2–1: name five things you see, four you can touch, three you hear, two you smell, one you taste.
Brings the body back into the room.
Trauma-informed therapist Psychology Today directory — filter by "trauma" and your region
Look for EMDR, IFS, or Somatic Experiencing credentials.
Sexual trauma support — U.S. RAINN — 1-800-656-4673
Confidential. 24/7.
Your local hotline slot Edit pause.html and replace this resource card with a line appropriate to your region and circumstances.
Keep this list tuned to the players at the table.

The Compact

The short reading. The full text lives in SAFETY.md. Read this before play. Read it again when something drifts.

Before the candle is lit, before the page is turned, before the first roll clatters upon the table — speak the compact. What is binding between us here, and what is barred.

The Ember

At every moment of play, the ember is lit. Either player may snuff it. Three tiers: Dim (softer), Hold (pause), Snuff (close the book). The signal is never questioned in the moment.

The Threshold

No scene begins without it. Body, bandwidth, green, yellow, red, aftercare. Both players speak to all six. Answers are visible to each other. The DM updates the scene queue accordingly.

The Banished Names

Hard limits. Never on the page — not off-screen, not implied, not metaphorical. Stored on the protagonist. Any scene tag matching a Banished Name is refused by the engine.

Hallowed and Veiled Ground

Hallowed: exists in the lore, never narrated on screen. Veiled: narrated impressionistically, camera turned away. Open: full narration permitted.

The Fourth Response

The engine currently offers Fight / Flight / Freeze. Add Fawn — appeasement, the self that survives by pleasing the threat. A trauma-aware mechanic without Fawn leaves a real response unrepresented.

The Hearth

Seven stations: breath, body check, water, name the room, two words, offer, seal. Minimum five minutes. Unconditional after a Snuff. The session is not over until the seal.

Pacing

First session of a new campaign: no explicit or visceral scenes. One visceral scene per session at most. Don't end on a visceral scene. When life is bad outside the Grimoire, play smaller.

📜 Read the Full Compact
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The Ember is Lit

Choose a watch. The narrative pauses until you return.